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Smsankar Goswami
Smsankar Goswami

U4GM: Dune Awakening is an MMORPG Pretending to be a Survival Game

The sands of Arrakis are unforgiving. That much is clear from the moment you boot up Dune Awakening, Funcom's latest attempt to translate the sprawling sci-fi epic of Frank Herbert into an interactive experience. While marketed as a survival MMO, my early playtime suggests it's leaning heavily into the MMO aspect, with survival elements acting more as a thematic dressing than a core pillar of the gameplay loop Dune Awakening Solari.


Dune Awakening immerses players in a persistent, shared environment where they compete for spice control, navigate dangerous sandworms, and build alliances amidst ongoing threats. The game incorporates survival mechanics: players must manage their thirst in the unforgiving desert, scavenge for resources, and create equipment to endure the harsh conditions. However, after the initial hours, these survival elements tend to recede into the background, overshadowed by more conventional MMO features.


One of the first aspects that caught my attention was the prevalence of quest hubs. At the beginning, players are guided through a sequence of objectives, gathering resources, crafting items, and interacting with NPCs. This experience feels less like struggling to survive in a hostile environment and more like adhering to a predetermined route, a familiar element in MMOs.


While crafting is included, it appears to be significantly simplified. Rather than the complex crafting systems found in dedicated survival games, Dune Awakening seems to emphasize ease of access. This approach is not necessarily negative, particularly for those new to the genre, but it reinforces the impression that survival is a secondary aspect rather than the main focus.


Additionally, there is the spice. As the foundation of the Dune universe, spice holds significant importance in Dune Awakening. Players harvest it, trade it, and risk their lives for it. However, early signs indicate that the spice economy will be greatly shaped by player interactions and control, a characteristic of MMOs with player-driven markets. The scarcity and worth of spice, along with the power it confers, will likely incite conflicts and alliances among player factions, reflecting the political intrigue present in the original material.


Perhaps the most telling sign of Dune Awakening's MMO leanings is the presence of skills and progression. As you complete quests and engage in combat, you earn experience and unlock new abilities. You level up, allocate points, and specialize in different skills, a familiar mechanic for anyone who has spent time in the vast landscapes of online role-playing games. This system provides a sense of progression and customization that is less common in purely survival-focused titles.


The presence of in-game currency, particularly Dune Awakening Solari, further solidifies this impression. Solari is used for various transactions, potentially including trading, crafting upgrades, and even accessing certain areas. While the exact mechanics surrounding Solari are still unfolding, the inclusion of a distinct in-game currency is a strong indicator of a robust economy and player interaction, characteristics that are central to the MMO experience Dune Awakening Solari buy.


However, based on my initial impressions, Dune Awakening is shaping up to be an MMORPG that borrows heavily from the survival genre for its setting and theme. Whether that's a good thing will depend on your expectations. If you're looking for a hardcore survival experience that throws you into the deep end with minimal guidance, you might be disappointed. But if you're looking for a compelling MMO set in the rich and complex world of Dune, with a unique blend of political intrigue, fierce competition, and sandworm encounters, then Dune Awakening might just be the game you've been waiting for. The key will be whether Funcom can successfully weave the survival elements into a cohesive experience that complements, rather than detracts from, the core MMO gameplay. Only time will tell.

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